Carmageddon Interview

First off Welcome back! Secondly what the hell possessed you to do Carmageddon again?

My lifelong ambition to be the very best at what I can be. A possessed insane leadfooted racecardriver! Oh, who programs games too!

Can you give readers a short overview of what they can expect? (I can crib this from the release if you like)

Well, there is going to be plenty of “BLOWN AWAY” moments for the fans, but some of our faves here include the closer integration-of multiplayer event types into the single player game., the bloody hilarious new power-ups that we have come up with, and the all-new bonuses available for pulling off outrageous stunts and kills. But that is as much details as I can reveal… for NOW!

For many gamer’s in Europe this will be their first taste of original Blood mode, any advice you would like to share?

Hold on to yer googles!

Any concerns you may find yourself on the wrong end of the Ban Hammer and be forced into Zombie apocalypse again?

We released an interim version of Carma 1 with green blood and zombies whilst awaiting the high court ruling on the BBFC appeal. Once we won our case, we could revert to proper blood. Because of this ruling, we were able to have red blood and proper peds in from the very start with Carma 2, although we did also add a “No blood” option to appease the censors.  We have stuck to this high court ruling ever since!

So no Zombie apocalypse but just good old splattering of pedestrians like the medieval times!

Was their a single moment where you thought F**k it, we have to make Carmageddon?

Quite the contrary. I thought about doing it every single day. But had to wait like a good Samaritan before we could pull off some cunning stunts to get our IP back!

Did you have any issues with the rights or has Carmageddon always lived with Stainless?

Back in the days, the rights used to go to publishers as with Carmageddon. We had the same issue and kissed many frogs for 15 years to get it back. Two years ago, we saw a chance to get it and we succeeded. The exact details I cannot divulge, but suffice to say I was extremely happy when we got it back. We watched for many years to see what our murderous child-abusing foster-parents were trying to do to it!

Just how much blood, sweat and beer is needed to take an old game and get it running on Android?

How many expletives are you allowed to post in your article? Enough to consider putting all test devices in our claypigeon machine and start shooting them!

How much do you love Kickstarter right now? any advice for other old school development teams

Kickstarter was great for us, but of course this is just a proportion of the total funding that we need for a next-gen game. We have also funded it from profits, and from internal investment funding from our shareholder. This is great, as it means the whole development is truly independent. What Kickstarter gave us was a lot more than just money. It gave us the opportunity to really connect with our gans and the Carmageddon community out there. That was invaluable. It was also fun covering Nobby in fake blood and shoving him under my Range Rover.

If you can do a successful campaign with Kickstarter? DO IT!

What about the future for Carmageddon, will we see new courses, cars, drivers? a whole new game?

Well, the earlier games built up a real modding community. This was because we structured the games well – they were very data driven. But we never intentionally designed modability in. This time, we are going to thoroughly embrace this. There is almost nothing you can’t mess around with – even adding your new powerups if you like. This is going to be amazing!

Any funny anecdotes from development you would like to share?

Not so much funny, but there are even subject matters that go too far for us! During our production, pregnant pedestrians were vetoed by one artist’s wife. I wanted the foetus to fly out, get stuck on your windscreen and then bungie off because the umbilical was still attached to the mother’s corpse… oh the SWEET dreams we have!

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